標題: | RummyFight v1.46 |
作業系統: |
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授權: | Commercial |
加入日期: | 2024/03/18 |
發行者: | Totta Lundgren |
評價: | 下載客戶端來評分! |
Changelog: |
NEW FUNCTIONS: * Added support for different tilesets. This will in the future be used for user designed tiles but at the moment only we can switch between different appearences of the tiles. * Added a tile counter inside the fights showing the number of tiles on the rack * Added a Clear cache button in Settings to be used by those with limited space on their devices * Tetpuz now stores the game after every move, meaning you can leave a game and continue later. This also means that if your device or app dies, you won’t lose your game. * Added possibility to search for players based on blocking * New gift in fights: CleanUp! To be sent to those incapable of placing tiles at the preferred locations * Added support for Draw in fights which means that if all active players make 2 pass in a row, the fight is finished and all active players receive 0 points as prize. * Added two new seasonal jokersets to be activated by us at holidays * You are no longer allowed to finish a fight before having made your initial meld so all hoarders will cry now since they MUST open first and THEN finish. Exception: You ARE allowed to finish before making your first meld if it happens within the first 10 rounds. * Added an information text at the bottom of the Settings TWEAKS: * Now disabling the Accept button in the Invite dialog when it’s pushed to prevent double push * Active fights where you are excluded are now sorted in the column to the right in the Lobby * Rewrote the redraw routine in the Lobby which means significantly faster updates (not refresh) * When sorting tiles in a fight, only one click sound is played instead of 15 at the same time * When exiting the app and quickly starting it again, the lobby is not refreshed anymore. * When manually refreshing the Lobby by clicking the R in the logo, the titles in the lists are removed too. BUG FIXES: * Long country names no longer continues outside the dropdown box * If the very last thing happening in a fight was sending a gift, a DoubleTapFastForward didn’t show the endgame dialog |
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